Multiplying Vectors*

There are three ways in which vectors can be multiplied, but none is exactly like the usual algebraic multiplication. As you read this section, keep in mind that a vector-capable calculator will help you multiply vectors only if you understand the basic rules of that multiplication.

Multiplying a Vector by a Scalar

If we multiply a vector images by a scalar s, we get a new vector. Its magnitude is the product of the magnitude of images and the absolute value of s. Its direction is the direction of images if s is positive but the opposite direction if s is negative. To divide images by s, we multiply images by 1/s.

Multiplying a Vector by a Vector

There are two ways to multiply a vector by a vector: one way produces a scalar (called the scalar product), and the other produces a new vector (called the vector product). Students commonly confuse the two ways, and so starting now, you should carefully distinguish between them.

The Scalar Product

The scalar product of the vectors images and images in Fig. 3-19a is written as images · images and

images

images

Fig. 3-19 (a) Two vectors images and images, with an angle images between them. (b) Each vector has a component along the direction of the other vector.

where a is the magnitude of imagesb is the magnitude of images, and images is the angle between images and images (or, more properly, between the directions of images and images). There are actually two such angles: images and 360° − images. Either can be used in Eq. 3-20, because their cosines are the same.

Note that there are only scalars on the right side of Eq. 3-20 (including the value of cos images). Thus images · images on the left side represents a scalar quantity. Because of the notation, images · images is also known as the dot product and is spoken as “a dot b.”

A dot product can be regarded as the product of two quantities: (1) the magnitude of one of the vectors and (2) the scalar component of the second vector along the direction of the first vector. For example, in Fig. 3-19bimages has a scalar component a cos images along the direction of images; note that a perpendicular dropped from the head of images onto images determines that component. Similarly, images has a scalar component b cos images along the direction of images.

images If the angle images between two vectors is 0°, the component of one vector along the other is maximum, and so also is the dot product of the vectors. If, instead, images is 90°, the component of one vector along the other is zero, and so is the dot product.

Equation 3-20 can be rewritten as follows to emphasize the components:

images

The commutative law applies to a scalar product, so we can write

images

When two vectors are in unit-vector notation, we write their dot product as

images

which we can expand according to the distributive law: Each vector component of the first vector is to be dotted with each vector component of the second vector. By doing so, we can show that

images

imagesCHECKPOINT 4 Vectors images and images have magnitudes of 3 units and 4 units, respectively. What is the angle between the directions of images and images if images · images equals (a) zero, (b) 12 units, and (c) −12 units?

Sample Problem 3-7

What is the angle images between images = 3.0images − 4.0images and images = −2.0images + 3.0images

Solution: First, a caution: Although many of the following steps can be bypassed with a vector-capable calculator, you will learn more about scalar products if, at least here, you use these steps.

One Key Idea here is that the angle between the directions of two vectors is included in the definition of their scalar product (Eq. 3-20):

images

In this equation, a is the magnitude of images, or

images

and b is the magnitude of images, or

images

A second Key Idea is that we can separately evaluate the left side of Eq. 3-24 by writing the vectors in unit-vector notation and using the distributive law:

images

We next apply Eq. 3-20 to each term in this last expression. The angle between the unit vectors in the first term (images and images) is 0°, and in the other terms it is 90°. We then have

images

Substituting this result and the results of Eqs. 3-25 and 3-26 into Eq. 3-24 yields

images

The Vector Product

The vector product of images and images, written images × images, produces a third vector images whose magnitude is

images

where images is the smaller of the two angles between images and images. (You must use the smaller of the two angles between the vectors because sin images and sin(360° − images) differ in algebraic sign.) Because of the notation, images × images is also known as the cross product, and in speech it is “a cross b.”

imagesIf images and images are parallel or antiparallel, images × images = 0. The magnitude of images × images, which can be written as |images × images|, is maximum when images and images are perpendicular to each other.

The direction of images is perpendicular to the plane that contains images and imagesFigure 3-20a shows how to determine the direction of images = images × images with what is known as a right-hand rule. Place the vectors images and images tail to tail without altering their orientations, and imagine a line that is perpendicular to their plane where they meet. Pretend to place your right hand around that line in such a way that your fingers would sweep images into images through the smaller angle between them. Your outstretched thumb points in the direction of images.

images

Fig. 3-20 Illustration of the right-hand rule for vector products. (a) Sweep vector images into vector images with the fingers of your right hand. Your outstretched thumb shows the direction of vector images = images × images. (b) Showing that images × images is the reverse of images × images.

The order of the vector multiplication is important. In Fig. 3-20b, we are determining the direction of images′= images × images, so the fingers are placed to sweep images into images through the smaller angle. The thumb ends up in the opposite direction from previously, and so it must be that images′ = −images; that is,

images

In other words, the commutative law does not apply to a vector product.

In unit-vector notation, we write

images

which can be expanded according to the distributive law; that is, each component of the first vector is to be crossed with each component of the second vector. The cross products of unit vectors are given in Appendix E (see “Products of Vectors”). For example, in the expansion of Eq. 3-29, we have

images

because the two unit vectors images and images are parallel and thus have a zero cross product. Similarly, we have

images

In the last step we used Eq. 3-27 to evaluate the magnitude of images × images as unity. (These vectors images and images each have a magnitude of unity, and the angle between them is 90°.) Also, we used the right-hand rule to get the direction of images × images as being in the positive direction of the z axis (thus in the direction of images).

Continuing to expand Eq. 3-29, you can show that

images

You can also evaluate a cross product by setting up and evaluating a determinant (as shown in Appendix E) or by using a vector-capable calculator.

To check whether any xyz coordinate system is a right-handed coordinate system, use the right-hand rule for the cross product images × images = images with that system. If your fingers sweep images (positive direction of x) into images (positive direction of y) with the outstretched thumb pointing in the positive direction of z, then the system is right-handed.

imagesCHECKPOINT 5 Vectors images and images have magnitudes of 3 units and 4 units, respectively. What is the angle between the directions of images and images if the magnitude of the vector product images × images is (a) zero and (b) 12 units?

Sample Problem 3-8

In Fig. 3-21, vector images lies in the xy plane, has a magnitude of 18 units, and points in a direction 250° from the positive direction of the x axis. Also, vector images has a magnitude of 12 units and points along the positive direction of the z axis. What is the vector product images = images × images?

Solution: One Key Idea is that when we have two vectors in magnitude-angle notation, we find the magnitude of their cross product with Eq. 3-27:

images

A second Key Idea is that with two vectors in magnitude-angle notation, we find the direction of their cross product with the right-hand rule of Fig. 3-20. In Fig. 3-21, imagine placing the fingers of your right hand around a line perpendicular to the plane of images and images (the line on which images is shown) such that your fingers sweep into. Your outstretched thumb then gives the direction of images. Thus, as shown in the figure, images lies in the xy plane. Because its direction is perpendicular to the direction of images, it is at an angle of

images
images

Fig. 3-21 Vector images (in the xy plane) is the vector (or cross) product of vectors images and images.

from the positive direction of the x axis.

Sample Problem 3-9

images

Solution: The Key Idea is that when two vectors are in unit-vector notation, we can find their cross product by using the distributive law. Here that means we can write

images

We next evaluate each term with Eq. 3-27, finding the direction with the right-hand rule. For the first term here, the angle images between the two vectors being crossed is 0. For the other terms, images is 90°. We find

images

This vector images is perpendicular to both images and images, a fact you can check by showing that images · images = 0 and images · images = 0; that is, there is no component of images along the direction of either images or images.

PROBLEM-SOLVING TACTICS

TACTIC 5 : Common Errors with Cross Products

Several errors are common in finding a cross product. (1) Failure to arrange vectors tail to tail is tempting when an illustration presents them head to tail; you must mentally shift (or better, redraw) one vector to the proper arrangement without changing its orientation. (2) Failing to use the right hand in applying the right-hand rule is easy when the right hand is occupied with a calculator or pencil. (3) Failure to sweep the first vector of the product into the second vector can occur when the orientations of the vectors require an awkward twisting of your hand to apply the right-hand rule. Sometimes that happens when you try to make the sweep mentally rather than actually using your hand. (4) Failure to work with a right-handed coordinate system results when you forget how to draw such a system (see Fig. 3-14).


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